Strategy and Institutions

Week 6 · Markets, Incentives & Institutions

How choices depend on what others may do, and how rules make cooperation more or less possible.

Time to set aside
6-8 hours: 2 hours reading, 1 hour game construction, 2 hours institutional case study, 1 hour synthesis.
Progress
Ready to begin

Sofia's briefing

Why this week

Some choices cannot be understood one person at a time because each actor is responding to what others might do. This closes the module by moving from isolated choices to interdependent ones. The payoff matrix makes the strategic structure visible; the institutional redesign then shows how rules can trap people, enable cooperation, and change the likely outcome.

What to watch for

Avoid using selfishness as a complete explanation. A poor collective result can emerge from reasonable responses to information, expectations, and rules.

Which change to the rules would alter the stable outcome without requiring better people?

  1. 1
    Orient

    Start with the aims and questions so the readings have a purpose.

  2. 2
    Read actively

    Use the prompt under each source to produce notes, not highlights alone.

  3. 3
    Apply

    Test the ideas through observation, analysis, or a small intervention.

  4. 4
    Demonstrate

    Save the deliverables and check your work against the completion criteria.

Questions and aims

Define what you are trying to understand before deciding that you have understood it.

Study Aims

  • Represent a simple strategic situation with players, actions, information, and payoffs.
  • Explain why individually sensible choices can produce a poor collective result.
  • Distinguish one-shot from repeated interaction.
  • Describe how a rule changes the incentives of a game.

Guiding Questions

  • What does each actor know about the others?
  • Which outcomes are stable, and which require trust or enforcement?
  • How do institutions change the game rather than merely constrain players?

Before you read

Use the readings to build one design question: if the current outcome is poor, what change to information, incentives, or rules could make a better outcome easier to sustain?

Reading plan

3 guided readings, in the order shown.

  1. 90 min

    Game Theory Opens in new tab

    Robert Aumann and Sergiu Hart · Stanford Encyclopedia of Philosophy

    Why it earns a place

    An overview of strategic interaction, rational choice, equilibrium, and the limits of purely individual reasoning.

    How to study it

    Read the introduction and the sections on strategic form and repeated games. Draw one two-player payoff matrix in your notes, even if the numbers are simple.

  2. 60 min

    Contemporary Approaches to the Social Contract Opens in new tab

    Fred D'Agostino, Gerald Gaus, and John Thrasher · Stanford Encyclopedia of Philosophy

    Why it earns a place

    How political obligation, legitimacy, cooperation, and mutually acceptable rules are understood through social-contract traditions.

    How to study it

    Read the introduction and compare contractarianism with contractualism. Note what makes a rule legitimate in each approach.

  3. 60 min

    Governing the Commons Opens in new tab

    Elinor Ostrom · Cambridge University Press

    Why it earns a place

    Ostrom's empirical and institutional analysis of how communities govern common-pool resources without relying only on markets or central command.

    How to study it

    Read chapters 1-2. Note how Ostrom's cases complicate the assumption that cooperation requires either private property or central authority.

Apply and demonstrate

7 study actions turn the reading into observable work.

Practice

  1. Choose a coordination problem: household labor, team work, platform moderation, traffic, or public participation.
  2. Name two players, each player's options, the information available, and what each values.
  3. Construct a 2x2 payoff matrix. Explain the likely outcome without using the word 'selfish' as a complete explanation.
  4. Add one institutional change: a norm, monitoring system, penalty, reward, or decision rule. Recalculate the likely behavior.

Deliver

  • A payoff matrix with a 300-word explanation.
  • A before-and-after institutional design note.
  • A module synthesis: how markets, incentives, and rules interact in your case study.

Confirm

  • You can state a strategic problem without assuming everyone has the same preferences.
  • You can show how a rule changes payoffs or information.
  • You have completed the three-week case study diagnosis.

Additional Resources

Optional resources for going further after the reading plan.